SketchUp Comprehensive – From Download to Project Models
Registration is now open for my new SketchUp Comprehensive on-line course hosted by Popular Woodworking University. Comprehensive SketchUp takes the student from downloading and installing SketchUp to modeling complete projects, producing shop drawings and cut lists.
The course is divided into three Parts and twelve Segments as shown below. The image that follows demonstrates the specific project and shapes the student will learn to model. Each Segment is accompanied with a Student Exercise and Question assignment and the student will have the opportunity for Q&A with me, the instructor, following each segment. Each Segment is a video approximately one hour long. The student can pause whenever desired to perform modeling on their own machine and control the pace.
The course runs from September 17, 2014 to October 29, 2014. Get started now by registering today.
From Download to Project Models
Part 1 – Introduction to SketchUp
Part 1 is a one segment part. It comprises an introductory document that answers the question “So What Is SketchUp?” and a one hour video that will cover downloading, setting up, personalizing the work area, familiarization with important tools and dialog boxes and modify or adding short cut keys. It will also introduce the student to Ruby scripts by installing one authored by me and which is necessary for this course.
Segment 1 – Installing & Setting Up SketchUp
1. So What Is SketchUp.pdf – Read this document before viewing Installing and Setting Up SketchUp.mp4.
2. Installing and Setting Up SketchUp.mp4 – To be viewed after reading So What Is SketchUp.pdf.
3. Segment 1 – Student Exercise.pdf – Questions to be answered and exercises to be completed at the end of viewing Installing and Setting Up SketchUp.mp4.
Part 2 – The Bedside Table
In Part 2 that student will begin with a blank sheet and draw an entire woodworking project titled The Bedside Table. At the completion or Part 2 the student will have drawn a complete set of shop drawings and a photorealistic image of the crafted piece. By focusing on one project, the student will learn the sequence and all the steps necessary to produce any project from scratch.
Segment 2 – Drawing Tapered Legs
In Segment 2 the student will learn to draw tapered legs. Many of the basic and commonly used SketchUp tools will be introduced in this segment. Segment 2 is a foundation segment. I will introduce my six rules for modeling in SketchUp.
Segment 3 – Adding Aprons, Joinery, Rails and Top
In Segment 3 the instructor introduces a very basic tenet of modeling with SketchUp: Letting the model define subsequent parts and joinery. Drawing the aprons tenons and mortises will demonstrate and bring home this very important concept. The student is introduced to circular curves. In addition, he/she learns to think ahead to easy ways of modeling that save time and effort, particularly when doing so while using the tenant introduced in Segment 3.
Segment 4 – Drawing the Drawer Sliders and Drawer Box
In Segment 4 the student learns to use the Protractor, Move/Copy Multiple, Circle and Intersect Faces tools to draw dovetailed drawer sides, front, back and tapered bottom. These are the primary elements of the traditional drawer. We will complete the drawer in Segment 5.
Segment 5 – Adding Cock Beading and Turned Drawer Pull
Segment 5 is follow-on to Segment 4. In it we complete the traditional drawer by adding cock bead trim and a turned drawer pull.
Segment 6 – Dimensioning and Texturing
The ultimate goal of Part 2 is to create shop drawings sufficient to not only build the Bedside Table, but use as a “marketing” tool to sell prospective clients. In Segment 7 we add dimensioning and scenes. Digital images of wood grain will be used to textures each part allowing for a photorealistic imaging.
Part 3 –non-Rectilinear Pieces and Complex Curves
Part 2 focused on one furniture piece and showed the student how it is modeled from blank sheet to finished shop drawings and photorealistic images. In Part 3 we will look at individual furniture pieces that require “difficult” or “complex” modeling skills. The student will learn that these are neither difficult nor complex once the techniques are explained.
Segment 7 – Splayed Pieces: The Dough Box
Orthogonal or rectilinear parts are easy to model, but what about splayed legs? How do you determine the compound angles? How do you draw the joinery for chair legs? These questions will be answered in Segment 7 using the example of a Dough Box.
Segment 8 – Splayed Pieces: The Shaker Stool
Segment 8 builds on Segment 7 to show the student how to apply splayed techniques to turned pieces with the example of a Shaker Stool.
Segment 9 – Modeling a Clock Hood with 3 Dimensional Circular Curves
The curved rail in the Bedside Table is quite simple. The curve is only one dimensional, i.e. it is a curve in only one plane. But how do you model a piece that curves in two or three dimensions? This happens a lot in clock pieces, especially grandfather clocks. The student will be exposed to the tricks to managing these parts in Segment 9.
Segment 10 – Table Top Edges with Non-Circular Curves
Segment 10 is the student’s first introduction to non-circular curves, i.e. curves that cannot be drawn with a simple circle or circle segment. There are a lot of tools that can help the SketchUp modeler with these curves. They are often modeled with Bezier or Spline drawing tools not unlike drawing curves with a pencil and French curve. The student will begin his/her foray into complex curves in this segment.
Segment 11 – Bracket Feet with Bezier Curves
In Segment 11 another important technique used in modeling parts with curves in more than one dimension is introduced. The technique is surprisingly simple; break the part into two or more parts, model simple curves and then take the intersections of these parts. This technique is used a lot in modeling bracket feet as we will do in this segment.
Segment 12 – Cabriole Legs with Bezier Curves
Segment 12 is the last and crowning segment in this tutorial. Not surprisingly, in this segment we learn to use some of our latent artistic talents to model the Cabriole leg. The Cabriole leg is modeled by joining three parts into one. The first two are joined much as the student did in Segment 11 to create a new part. This new part is then joined with a third part, the legs pad or slipper foot. This last step requires the students sense of artistry to “stich” the parts together.
At the end of this course there will be a voluntary and anonymous course and instructor appraisal form the student can fill out on-line.
This is a rough draft and is subject to change with discussion and sensitivity to schedule changes. To pull this off may require a fair amount of video editing and some new material creation. I view this as a working document and am open to any feedback and critique.